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Devlog
What I've Been Up To With Sokovania
September 26, 2019
by
moviepuzzles
1
It's been a while since I posted an update or streamed on Twitch. The reason for the former is that I want to have a more polished demo available. That requires updated art, and controls; and addition...
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Development of Sokovania Is Back On and Will Be Streamed On Twitch
August 09, 2019
by
moviepuzzles
1
When I last left Sokovania, there were major problems I hadn't solved, most or all related to the fact that I developed the game in a custom C++ game engine. Firstly, I was worried about developing a...
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Sokovania's Development Is Going On Hold
May 07, 2019
by
moviepuzzles
Game development is a tricky thing. Not only is it a craft of artisitc expression but also a feat of engineering. You are constantly making tradeoffs, the biggest one being between development time an...
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Another Bug Fix
February 18, 2019
by
moviepuzzles
#bug fix
Unfortunately the previous fix broke something else. You could push blocks into walls which is not supposed to happen.The new problem is now fixed...
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Fixed Crash Bug and Puzzle
February 17, 2019
by
moviepuzzles
#bug fix
Fixed a bug that would crash the game. Essentially if you pushed a block when it was 'dead' then the game would stall indefinitely. What happened was that I didn't zero the movement vector for the 'de...
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Sokovania Demo is Out and Bug Fix
February 15, 2019
by
moviepuzzles
#demo
Just uploaded the demo and someone discovered there was a bug. You could get stuck if you do the three trials out of order. Woops! This is now fixed thanks to Jack Kutilek . who also suggested a fix...
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